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Abstract. This paper considers a number of themes, and seeks to
show that they should be considered jointly rather than severally.
First the historical aspect of technology is considered as applied
to data transmission, particularly for command and control (C2) data.
Next, the paper discusses a standard language for modelling command
and control in combat situations, and how this could be
extended from use in synthetic environments to the modern network-enabled
forces. It is argued that a command or battlespace modelling
language intended to ensure compatibility between simulation platforms can be
developed for practical use in the modern digitized force. The
object of this would be to minimise the "display fixation"
which has already been shown to occur with battle management
displays. The paper then considers C2 messaging in the fields
of civil aviation and ground combat and considers lessons learned
on the effect of changes in aircrew workload and behaviours
brought about by the use of data link displays for
message transmission. The paper concludes that modern battlefield command systems
can potentially be improved by the use of techniques borrowed
from other domains.
Related topics:
military messaging, command systems
View first page of "Hone: Command Modelling Languages and the Reduction of Display Fixation"
Papers by Hone Papers by Ayre Papers by Martin
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