|
Abstract. More than ever before, success in battle depends on effective
command and control—but the increasing complexity and speed of modern
engagements makes it ever more difficult to develop the comprehensive
situational awareness upon which effective command and control depends. In
the face of this increase in pace and complexity, developing
systems to expose cost-effectively battle managers and weapons directors to
the full range and scope of potential conflict situations is
an ever-increasing challenge. This paper presents a distributed immersive command
and control visualization system. Networked participants visualize and interact with
the Virtual Battlespace based on a JSAF simulation from the
first-person, tactical or strategic viewpoints using one of several different
immersive devices. This paper also describes how the Virtual Battlespace
visualization system can be extended for use in a variety
of control tasks such as battle manager training, real-time command
and control, and UAV swarm management. Battle managers can interact
with both simulated and "manned" entities using a mixed mode
interface that includes wireless palmtop interaction. The system has been
developed under the guidance of the Iowa National Guard’s 133rd
Air Control Squadron, which has also cooperated in the evaluation
of the system.
Related topics:
command and control, simulation and training
View first page of "Knutzon: An Immersive Approach to Command and Control"
Papers by Knutzon Papers by Walter Papers by Sannier Papers by Oliver
Register for the free
to receive a list of papers for each issue as it is released.
|